3.5 Viewing images in 3D
3.5 Viewing images in 3D
For images with 3D information Maestro can create a ThreeD (3D) view. The ThreeD view is very good for analyzing the locations and shapes of the terrain around the rover. It is also great for viewing the rover at its current position and heading with respect to its local area (see Figure 3.16). As you create an Activity plan for the rover, the ThreeD view will position the rover and turn its mast and arm to the intended position specified in each Activity. We will cover planning in more detail in Section 4.3, so for now let’s discuss how to navigate and analyze terrain with the ThreeD view.
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To open a ThreeD view, right-click (or [Ctrl]-click if you have a single-button mouse) on an image or collection in the Downlink selection tree and select “Open in ThreeDView” or “Open in OverheadView”. (The Overhead is a specific type of ThreeD view that displays terrain from a bird’s eye view).
3.5.1 Navigation
There are a number of navigation tools in available in the ThreeD view:
Orbit navigation
Orbit navigation lets you rotate around the view center to see the terrain from
different points of view. This style of navigation prevents you from moving the point
of view below the ground plane; it will only view the terrain and rover from above. It
will also keep the view center in the view as you zoom in and out of the
scene.

To change orientation:
- drag the mouse while holding the left button down, or
- use up, down, left and right cursor keys
To zoom in and out:
- drag the mouse up and down while holding the middle button down (if your mouse is single-button then drag while pressing [Alt]), or
- use the up and down cursor keys while pressing [Alt]
- Note: on a Sun workstation use the [Meta] key (with a diamond on it) in place of [Alt]
To pan from side to side or up and down:
- drag the mouse while holding the right button down (if your mouse is single-button then drag while pressing [Ctrl]), or
- use the left, right, up and down cursor keys while pressing [Ctrl]
To accelerate any motion, press the [Shift] key while moving.
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| Some operating systems and desktop environments may reserve some of these key/button combinations for other purposes...if you find that the controls don’t work the way they are described here, try changing your system preferences. |
Spin Navigation

Slide Navigation
Slide navigation is similar to Orbit navigation except that rotation around the view center is not available. The key/mouse controls are the same as in Orbit navigation except that left-clicking and dragging pans (slides) the scene instead of rotating it.

Overhead Mode
Overhead mode navigation shows you the terrain from a bird’s eye view. To activate Overhead mode in ThreeD view, select “Overhead mode” from the Action menu. This navigation mode is similar to Slide navigation; to pan the scene up, down left and right either click and drag the mouse while pressing the left button or use the up, down, left and right cursor keys. To zoom in and out, drag the mouse while pressing the second button (press [Alt] if using a single-button mouse), or use the up and down cursor keys while pressing [Alt].
If you open an Overhead view, this navigation is the only navigation that you can use; you cannot switch to another navigation mode in the view. To use a different navigation mode, close the view and re-open it in a ThreeD view.
Navigation disable
To freeze the ThreeD view at the current point of view temporarily, uncheck the “Navigation Enabled” checkbox menu item on the Navigation menu.
Navigation Help

3.5.2 View center
In the last section we refer to the view center for Orbit and Spin navigation. When you open a ThreeD view, the view center is located at the site where the rover acquired the images that you see as terrain. When you rotate around in Orbit or Spin navigation, the view center is the center of the rotation. Also, when you zoom in and out of the scene, you move toward or away from the view center. The view center is shown as a translucent pink circle in the ThreeD view.
Sometimes you need to zoom in closely on a spot on the terrain that is far from the current view center. There are several tools to help you change the view center:
User defined view center

Click the Create New... button to set the new view center (you may name it whatever you like or select Ok to use the default name). When you close the dialog, the view will use your new view center. You may return to this dialog and create as many view centers as you like, and switch between them as needed by highlighting the view center in the list and selecting “Set Location”.
The list down the right side of the dialog is used to define the point of view you want to have for your view center. The options are:
- Above: Look down on the view center from above
- Below: Look up on the view center from below (only in Spin navigation mode)
- Front: Look at the view center from the north
- Back: look at the view center from the south
- Right: look at the view center from the east
- Left: look at the view center from the west
- Oblique: look down at the view center from a 45 degree angle. This is how the ThreeD view first appears when opened.
These options are also available in the other view center actions.
Terrain view center
To select a view center in the middle of a particular terrain wedge (segment), Select Terrain... from the View Center menu and select the ID of the terrain to set as the view center. (Terrain IDs are displayable via the Display-¿All Terrain-¿Labels-¿Show All menu item.)
Site-relative
You can select a Site as the view center by selecting a site from the View Center-¿Sites menu.
Global
To capture the entire scene in the ThreeD view you set the view center with the View Center-¿Global menu item. This will set the view center and zoom out so that the entire scene is visible in the view.
View center reset
To reset the view center to the initial settings, select the Reset to View Center Default menu item from the Navigation menu.
View center visibility
To show or hide the view center (it looks like a pink translucent circle), check or uncheck the Show View Center checkbox menu item on the Navigation menu.
3.5.3 Terrain appearance
The level of detail (how detailed the shape of the terrain and the color appears) is managed automatically in ThreeD view depending on how far your navigation “eye” is from the scene. The ThreeD view also has a number of tools to adjust the appearance of the terrain:
Wireframe terrain

Textured terrain

Terrain labels

Terrain bounding boxes
You can view rectangular box that surrounds each terrain wedge by selecting Show All from the Display-¿All Terrain-¿Bounding Boxes menu.
Terrain Level of detail
You can select the level of detail of the terrain geometry by selecting the following options from the Display-¿All Terrain-¿Geometric LOD menu:
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| Set All to Highest LOD: display the most geometry detail |
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| Set All to Lowest LOD: display the least geometry detail |
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| Set All to Auto LOD: display the terrain using a level of detail appropriate for the current viewing distance. (This is the default.) |
Texture Level of detail
You can select the detail of the textures (images overlaid on the terrain) by selecting
the following options from the Display-¿All Terrain-¿Texture Resolution
menu:
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| Set All to Highest Texture Resolution: display the most image detail |
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| Set All to Lowest Texture Resolution: display the least image detail |
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| Set All to Auto Texture Resolution: display the terrain using images of resolution appropriate for the current viewing distance. (This is the default.) |
Picking a Point of interest

Downlink info pane
The ThreeD view provides information about the rover’s position where the images in the scene were taken and about the selected point. (See Section 3.3.3 for more details on the selected position.) It also gives you details about the currently selected terrain wedge:
- Current Level of detail
- Level of detail mode (high, low, auto, or quad)
- Number of vertices and triangles in the current geometry
- Number of textures used on the current geometry
- Render mode (wireframe or textured)
- Texture version
- Texture resolution (width and height in pixels)
Disabling picking
Sometimes if you have selected a Point of interest it is useful to switch off picking as you navigate around to view it from different angles. To temporarily switch picking on or off, check or uncheck the Picking Enabled checkbox menu item in the Navigation menu.
Ruler

In Ruler mode you cannot navigate around in the scene. To restore navigation, select the Pick and Navigate menu item on the Action menu or the toolbar.
Open selected wedge
If you are viewing a scene that has a collection of terrain wedges, you can open a new
ThreeD view with just the currently selected wedge in it. To open the selected
wedge in its own ThreeD view, make sure you have clicked on the wedge you
want to view and select the Open Selected Wedge menu item in the Action
menu.
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| If your browser only has one view pane, opening a new ThreeD view from the current ThreeD view will replace the current view. To avoid this, configure your browser for multiple view panes (see Section 3.2). |
Site axis display
The ThreeD view displays a site reference frame in the scene for reference. The site frame is positioned at the site where the rover was when the images were captured. The site axis display points north, east, and down with respect to the site. You can show or hide the site axis display by checking or unchecking the site axis checkbox menu item on the Display menu.




